Our project speculates the role that future museums can play in fostering a healthier society, with a focus on mental well-being. By identifying design opportunities within creative health initiatives developed by museums, and through their collaboration with health sectors and local organisations, we aim to create new pathways for individuals with low mental well-being to become aware of and access the healing power of museums.
The innovative service concept, Calmseum, focuses not only on the meditation process using museum collections in a capsule space but also on building a collaborative network between museums, artists, the health sector, and local organisations. Additionally, we explore the opportunities and constraints of embedding Calmseum into social prescribing which will benefit marginalised populations who are not familiar with museums.
Our project speculates the role that future museums can play in fostering a healthier society, with a focus on mental well-being. By identifying design opportunities within creative health initiatives developed by museums, and through their collaboration with health sectors and local organisations, we aim to create new pathways for individuals with low mental well-being to become aware of and access the healing power of museums.
The innovative service concept, Calmseum, focuses not only on the meditation process using museum collection or resources in a capsule space but also on building a collaborative network between museums, artists, the health sector, and local organisations. Additionally, we explore the opportunities and constraints of embedding Calmseum into social prescribing which will benefit marginalised populations who are not familiar with museums.
An innovative service combining mental well-being with museum elements, creating a unique experience that promotes both cultural engagement and mental health.
A study by Mental Health England found that around eight million people experienced anxiety disorders following the coronavirus pandemic. With cases rising globally, the medical system is struggling to meet the demand for treatment, leading some to seek alternative therapies.
Another research indicates that museums, traditionally seen as places for preserving artefacts and educating the public, are increasingly recognised for their potential to alleviate mental illness. This shift highlights museums' emerging role as healing spaces, contributing to mental health.
’Besides visiting the museum, what other ways can users engage with museum-related resources?‘
Participating in activities organized by museums, such as craft workshops, object handling sessions, and meditation events, can help improve mental well-being. Mainly there are two pathways: Social-Prescribing and creative health activities.
All of our users are at high risk for mental health issues. Based on our primary research, we’ve grouped the users into three categories by applying two axes: ‘familiarity with museums’ to assess cultural engagement and ‘acceptability of non-clinical services’ to understand trust in alternative mental health support.
We also use user journey maps to illustrate the pain points and opportunities users encounter during their participation in activities.
In our research, we discovered two vital difficulties:
1. Unaware of mental wellbeing programme in Museum could be an option to foster mental health:
Many are unaware of mental well-being programmes in museums, which could support mental health. This, along with unfamiliarity with creative health, creates doubts about their effectiveness. Preconceived ideas about museums also create barriers to seeing them as spaces for mental health support.
2. Short-term social prescribing limits lasting mental health benefits:
The short-term nature of creative health programmes limits lasting mental health benefits due to their pilot phases and funding constraints. Additionally, there is a lack of ongoing support to maintain improvements after sessions end, reducing their long-term impact on mental well-being.
Calmseum connects museums with communities to support low mental well-being through tailored, mindful art experiences. It partners with artists, health sectors, and social organisations to create anxiety-relieving programmes with minimal resources.
Our services include two types: the Meditation Capsule and the Mobile Museum.
1. Connector for Health and Art Sectors
Coordinates health and art resources, bridging gaps between partners to enhance collaboration and provide a seamless service experience.
2. Tailored Mini Program
Helps museums develop mini creative health programmes, utilizing collections efficiently and easing staff workload to reach diverse audiences.
3. Community Based
Located in GP clinics and communities that are close to people's daily lives, which decreases physical and psychological barriers to museum visits.
4. Inclusive Art Experience
In Calmseum, participants experience art which increases the inclusiveness of art engagement and enhances the brand impression of museums.
In the Calmseum capsule, users have a unique chance to engage individually with museum collections in a calm, distraction-free environment.
This space promotes relaxation, introspection, and mindfulness, allowing participants to immerse themselves fully in the tranquil atmosphere of museums.
During a five-minute session, they synchronise their breathing with the surrounding artworks, deepening their connection with the art and enhancing their presence in the moment.
The Mobile Museum provides a unique chance for community members to engage with a traveling museum in familiar settings, such as markets or outside community centres.
It offers accessible mini creative health activities designed to boost awareness of creative health, enhance mental well-being, and increase familiarity with museums.
It specifically targets those facing mental health challenges or barriers, creating a welcoming environment for cultural engagement and personal growth.
We conduct separate prototype tests for stakeholders and service users.
Gather professional feedback from stakeholders through interviews to assess whether our assumptions align with their perceptions and expectations.
1. Tools: Storyboard
Use storyboards to illustrate our service concept to stakeholders, making it easier for them to visualise and comprehend. Afterward, gather their feedback to refine the concept.
2. Participants’ information: 5 museum staff members and 1 community and health centre director provided perspectives from museums, the organisation, and Group C: Unfamiliar Beginners.
Test our assumptions by focusing on key touchpoints, such as visiting the GP and experiencing the capsule.
1.Tools: MVP for Wizard of Oz & Role Play
Wizard of Oz: By creating an MVP version of the meditation capsule, we invited participants to attend a five-minute mindfulness session, using existing online meditation resources to simulate a real-world scenario.
Role Play: We developed a scenario involving a GP’s diagnosis and the recommendation to experience the meditation capsule.
2.process: participants getting advice from GP-> experience the meditation capsule->Post-test survey and interviews
3. Participants’ information: 8 participants age around 24-31 years old, which are categorised as A Group- Cultural Enthusiasts.
The Calmseum business model connects museums, community sites, local artists, and wellness companies to support mental well-being.
Calmseum serves as a platform that tailors creative health programs, delivered through community centers and health clinics to individuals with low mental well-being. Museums receive payments and IP licensing fees, while local artists and wellness companies contribute content and gain visibility. This collaborative network promotes the integration of creative health initiatives into community health services.
The theory of change for Calmseum posits that engaging in creative health activities inspired by museums can enhance mental well-being and ease the burden on healthcare services.
By leveraging museum collections in community and clinic settings, Calmseum creates therapeutic spaces for meditation and creative sessions. This approach aims to help participants relax, connect with others, and experience mindful art, ultimately contributing to a healthier society where museums are seen as vital to mental health care.
Conducted 18 stakeholder interviews
Gotten 6 Social prescribing / Creative health activities experience
1. Need for clear criteria to define suitable direction: When facing multiple options, setting clear criteria to select the proper direction is crucial for the project’s success.By doing so, team could avoid being overly ambitious and to focus on clarity for better decision-making and storytelling.
2. Understanding User Perception: The perception of this service could range from a meditation-focused experience to a relaxing moment, a quieter version of a museum to a chill and comfortable space. How we manage the composition elements of the service could influence changes in the value proposition and its fit with potential users.
3. The financial flow behind the social impact: In our service, it needs to work closely with the public sector. However, financial support mainly comes from government grants or funding from other organizations, leading to limited funding for services. In the future, there should be more consideration about how public services can attract private companies to co-invest in and manage these projects.